Really interesting take on the entire madness world, i actually liked it a lot, explains why things are the way they are, and then has resolution at the end.
I enjoyed the game for the most part, but changing it because players found shortcuts seems counter-productive to creative thinking. If they find a way to make it easier, then good for them, i think that it detracts from the accomplishment if there is only a single way to do it. Additionally, I admit that I was unable to find the solution for level 37, so i was looking for a walkthrough online, but because of the changes you made due to someone else finding a shortcut through the level i was unable to find a solution that worked. A good game, but changing it seems to stifle thinking outside of norms and make things generally harder for everyone.
When i first saw this game and read the premise, i thought that it was gonna be a thing where you had to infect a single ship, going from system to system outsmarting teh crew and doing whatever you had to do to gain total control of the vessel, but it turned out to be a decent side scrolling shooter, so im no gonna complain to much, although i think the outer one sounded much cooler and more unique. This game was decent, the infection thing added some spice to what would have otherwise been a 100% run of the mill, mediocre game. Not bad, but not great, with bonus points for the unique system.
It was fun and silly, but i found some of the levels odd, like when the red and green buttons were being used i couldnt figure out exactly how they were going to effect the boxes, but it didnt keep me from completing the game. And the last level....WTF?! I beat it with 4 bricks, how could you make it so simple? i was hoping it would be harder...
Was kinda fun, but the controls were stupid and i just stuck my guys in one place and fired. If you were gonna give us upgrades then you should stick in a few more and give us a break between waves to do upgrades, cause frankly i have no idea what the upgrades did exactly, and we should have been able to upgrade lasers (which were actually pretty cool). Other than that i didnt do anything but fire and somehow got #4 of the week, which shouldnt happen, if you ask me not many people were using the movement things, which kinda says something. Either way, it was ok.
Pure platforming like this is one of my favorite type of games, the difficulty makes it feel like an accomplishment to win (which i did). But when its hard just because of absolutely dreadful collision detection then that changes things. It was still fun, but my god, i was hitting things that i wasnt even close to! i know its probably more difficult to make exact collision detection than i think, but if you want to make your game great, then take the time to add it in. I still really loved it, but it could have been better.
Very short, i got through it without dying. And as for the last boss, hes actually very easy, just stand right in front og him, and when he releases people kill them all with you melee weapon before they hurt you and when he fires lasers just slowly back away, you will avoid all of them 100% of the time. Only did survival mode once, and got 200 seconds, but that was without using any guns, only melee, was gonna do guns after first try but found out with was boring : /
What the hell were you thinking with level 5? Please tell me that was some kind of glitch, because about halway through the screen was COMPLETELY full of bullets and enemies, as in there was not a space that i wasnt taking damage. But i could have handled that, except that adding that much stuff made the game 100% unplayable, as in the game was no longer moving because there was far to much hundreds and hundreds of bullets and dozens and dozens of enemies. I had to ctl+alt+del because my browser was no longer functioning.
The game was really fun at first, but by level 25 i was bored out of my MIND. For all that time there was nothing new to do (there were to few powerup on the levels that even HAD powerups) and it was far to easy.
All 89 flash Reviews
Rated 4.5 / 5 stars October 8, 2010
nifty
Really interesting take on the entire madness world, i actually liked it a lot, explains why things are the way they are, and then has resolution at the end.
Rated 3.5 / 5 stars September 21, 2010
Decent game, but a few flaws : /
I enjoyed the game for the most part, but changing it because players found shortcuts seems counter-productive to creative thinking. If they find a way to make it easier, then good for them, i think that it detracts from the accomplishment if there is only a single way to do it. Additionally, I admit that I was unable to find the solution for level 37, so i was looking for a walkthrough online, but because of the changes you made due to someone else finding a shortcut through the level i was unable to find a solution that worked. A good game, but changing it seems to stifle thinking outside of norms and make things generally harder for everyone.
Put the pushbot and solar panel at the top left wire.
Thanks
Rated 3.5 / 5 stars April 9, 2010
Oh, the potential!
When i first saw this game and read the premise, i thought that it was gonna be a thing where you had to infect a single ship, going from system to system outsmarting teh crew and doing whatever you had to do to gain total control of the vessel, but it turned out to be a decent side scrolling shooter, so im no gonna complain to much, although i think the outer one sounded much cooler and more unique. This game was decent, the infection thing added some spice to what would have otherwise been a 100% run of the mill, mediocre game. Not bad, but not great, with bonus points for the unique system.
Rated 3.5 / 5 stars March 27, 2010
fun game, simple, challenging
It was fun and silly, but i found some of the levels odd, like when the red and green buttons were being used i couldnt figure out exactly how they were going to effect the boxes, but it didnt keep me from completing the game. And the last level....WTF?! I beat it with 4 bricks, how could you make it so simple? i was hoping it would be harder...
Rated 3 / 5 stars March 7, 2010
Was alright
Was kinda fun, but the controls were stupid and i just stuck my guys in one place and fired. If you were gonna give us upgrades then you should stick in a few more and give us a break between waves to do upgrades, cause frankly i have no idea what the upgrades did exactly, and we should have been able to upgrade lasers (which were actually pretty cool). Other than that i didnt do anything but fire and somehow got #4 of the week, which shouldnt happen, if you ask me not many people were using the movement things, which kinda says something. Either way, it was ok.
Rated 4.5 / 5 stars March 6, 2010
Atmospheric, touching
You come to earth, befriend a small family, and then give your life to save theirs. Short, to the point, emotionally involved. Loved it
Rated 3.5 / 5 stars March 6, 2010
Oh, this could have been great!
Pure platforming like this is one of my favorite type of games, the difficulty makes it feel like an accomplishment to win (which i did). But when its hard just because of absolutely dreadful collision detection then that changes things. It was still fun, but my god, i was hitting things that i wasnt even close to! i know its probably more difficult to make exact collision detection than i think, but if you want to make your game great, then take the time to add it in. I still really loved it, but it could have been better.
Rated 4 / 5 stars March 5, 2010
Fun game, but not a whole lot of content
Very short, i got through it without dying. And as for the last boss, hes actually very easy, just stand right in front og him, and when he releases people kill them all with you melee weapon before they hurt you and when he fires lasers just slowly back away, you will avoid all of them 100% of the time. Only did survival mode once, and got 200 seconds, but that was without using any guns, only melee, was gonna do guns after first try but found out with was boring : /
Rated 2.5 / 5 stars March 4, 2010
Decent game, decent concept, poor planning
What the hell were you thinking with level 5? Please tell me that was some kind of glitch, because about halway through the screen was COMPLETELY full of bullets and enemies, as in there was not a space that i wasnt taking damage. But i could have handled that, except that adding that much stuff made the game 100% unplayable, as in the game was no longer moving because there was far to much hundreds and hundreds of bullets and dozens and dozens of enemies. I had to ctl+alt+del because my browser was no longer functioning.
Rated 3.5 / 5 stars March 3, 2010
fun, but repetitive
The game was really fun at first, but by level 25 i was bored out of my MIND. For all that time there was nothing new to do (there were to few powerup on the levels that even HAD powerups) and it was far to easy.